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Chapter Overview ■ 3
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3D-Gizmo. The black lines on the model are called tessellation lines and visually represent the
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1. Activate the 3D Modeling workspace.
2. Select a 3D visual style.
3. On the ribbon, click View tab > View panel > ViewCube to turn it on.
1. To change to a specific view, on the ViewCube, select the desired hotspot.
2. To rotate the view, on the ViewCube, click and drag in the desired direction.
3. To activate the home view, click the Home icon above the ViewCube.
1. Right-click on the ViewCube. Click ViewCube Settings.
2. Specify the desired settings.
3. Click OK.
4. To set the current view as the home view, navigate to the desired view.
5. Right-click and click Set Current View as Home.
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2. Change the view orientation by left-clicking in the drawing area and dragging. Release the cursor
3. Continue to rotate the view until you achieve the required orientation.
4. Exit the Constrained Orbit command by pressing ESC or right-clicking and selecting exit.
2. Start the Constrained Orbit command.
3. Change the view orientation by left-clicking in the drawing area and dragging. Release the cursor
4. Continue to rotate the view until you achieve the required orientation.
5. If the orbit does not center on the bounding box of the objects selected, right-click and select
6. Exit the Constrained Orbit command by pressing ESC or right-clicking and selecting exit.
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2. Configure the number of viewports to display.
3. Individually activate each viewport and change the view direction and visual style.
4. Name the viewport configuration.
5. Save the viewport configuration.
3D model. You activate the 3D Modeling workspace,
1: Introduction to 3D Modeling. Click
3D Environment.
1. Open c_viewcube.dwg.
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14. On the ViewCube, click and drag the S around
15. On the ViewCube, click and drag the cube.
1. Right-click on the ViewCube. Click ViewCube
4. Close all files. Do not save.
1: Introduction to 3D Modeling. Click
3. Left-click and hold, as follows:
5. Press ESC to exit Constrained Orbit.
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10. Use the Constrained Orbit command to rotate
13. Close all files. Do not save.
3D solid modeling is used across multiple design disciplines. Using solid model primitives is a key to
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2. Specify the base rectangular shape's start position, orientation, and size. Do this by specifying
3. Specify the height.
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1. Start the Sphere command.
2. Specify the center point of the sphere.
3. Specify the radius or diameter.
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1. Start the Cylinder command.
2. Specify the base circular shape's start position, orientation, and size. Do this by specifying the
3. Specify the height or change its orientation using Axis Endpoint.
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1. Start the Cone command.
2. Specify the base circular shape's start position, orientation, and size. Do this by specifying the
3. Specify the height to create a 3D cone with a point, or select the Top Radius option.
4. If you selected the Top Radius option, specify the value for the top radius.
5. Specify the height to the flat top of the cone.
1. Start the Wedge command.
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2. Specify the start position (1), orientation, and size (2) of the rectangular base. Specify one corner
3. Specify the height.
1. Start the Torus command.
2. Specify the start position, orientation, and size of the torus. Do this by specifying the center
3. Specify the radius or diameter for the solid part of the torus.
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1. Start the Pyramid command.
2. Change the number of sides for the polygon base if the default value is different than your
3. Specify the base polygonal shape's start position, orientation, and size. Do this by specifying
4. Specify the height to create a 3D pyramid where the sides converge to a point, or select the
5. If you selected the option Top Radius, specify the radius value for the top.
6. Specify the height to the flat top of the pyramid.
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1: Introduction to 3D Modeling. Click
2. Make sure the 3D Modeling workspace is
3. Make the Bed layer current.
4. On the ribbon, click Home tab > Modeling panel > Box.
6. Make the Lamp layer current.
3D Wireframe.
8. On the Home tab, click Modeling panel >
10. Start the Cylinder command.
13. On the Home tab, click Modeling panel >
15. Make the Light layer current.
16. On the Home tab, click Modeling panel > Torus.
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19. Close all files. Do not save.
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1. On the ribbon, click Mesh Modeling tab >
2. On the ribbon, click Render tab > Edge
3. In the drawing area, specify the location of
4. In the drawing area, click and drag to define
5. The mesh box in the wireframe visual style is
6. On the ribbon, click Render panel > Visual
7. The mesh box in the conceptual visual style
8. Select the box. In the Quick Properties panel,
9. Close the Quick Properties panel.
10. The smoothed mesh box is completed.
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1. On the ribbon, click Mesh Modeling tab >
2. In the drawing area, specify the location of
3. In the drawing area, specify the radius of the
4. In the drawing area, specify the height of the
5. The mesh cylinder in the wireframe visual
6. On the Render tab, click Visual Styles panel >
7. The mesh cylinder in the conceptual visual
8. Select the cylinder. In the Quick Properties
9. Close the Quick Properties panel.
10. The smoothed mesh cylinder is completed.
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1. Create two bounding objects in different Z
2. On the ribbon, click Mesh Modeling tab >
3. Select the first bounding object.
4. Select the second bounding object. The
5. On the Render tab, click Visual Styles panel >
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6. Select the object. In the Quick Properties
7. The ruled mesh surface is complete.
1: Introduction to 3D Modeling. Click
1. Open M_Mesh-Primitives.dwg.
4. Examine the tesselation lines on the box
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200 x 200.
8. Press ESC to clear the selection.
200 x 200 units.
10. Select the new box primitive. The Quick
11. To set the default smoothness level to None:
12. Erase all but one of the box primitives.
1. Continue where you left off from the previous
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11. Close all files, do not save changes.
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1. Start the Ucsicon command from the command line or click the UCS Icon Properties button on
3. Specify the display of the UCS icon at the origin or no origin.
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1. Execute a command to create
2. Ensure Dynamic UCS is on by
3. Hover your cursor over the
4. Click to specify the start point
5. Enter the remaining values
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1. To track from an existing
2. Turn on object snaps and
3. Acquire the tracking point by
4. Track in any 3D direction
1. To use point filters, you must first be prompted by a command to specify a point.
2. Decide what you already know, or have available to you, as it relates to the geometry of the
3. Execute the proper point filter based on what you decided in the previous step.
4. Specify an absolute value or snap to another point to return its corresponding coordinate value.
3D visual style.
1: Introduction to 3D Modeling. Click
2. To turn off the Dynamic UCS, do the following:
3. On the ribbon, click Home tab > Draw panel >
6. Start the Circle command.
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8. On the Home tab, click Modeling panel > Press/
12. If necessary, adjust your isometric view to see
15. Start the Rectangle command.
17. On the Home tab, click Modeling panel > Press/
19. Close all files. Do not save.
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1: Introduction to 3D Modeling. Click
2. To turn on Dynamic UCS:
3. On the Home tab, click Modeling panel > Box.
5. Start the Circle command.
8. On the Home tab, click Modeling panel >
10. Close all files. Do not save.
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3D mesh primitives or solid primitives, and depending on what you are trying to accomplish, possibly
1. Begin by creating mesh objects or solids.
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2. Use Mesh, Mesh Edit, and Subobject tools
3. Continue to sculpt and refine the design.
4. Convert the mesh objects to solids or
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1: Introduction to 3D Modeling. Click
3D Modeling workspace. Additionally, in
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7. On the ViewCube, click Home to return to the
3D-Gizmo.
10. Press ESC to clear the selection.
11. Select the barstool and use the Quick
14. Freeze the SliceObjects layer.
15. On the View tab, click 3D Palettes panel >
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17. Close all files. Do not save.